It's disappointing, but the Kinect hardware just can't track minute body motions like wrist rotation. This is not possible on the Kinect version. Not only are you holding a physical controller during play which roughly emulates holding a racket, but the Move controller will supposedly measure the twist and angle of your swing. I appreciate the technology Kinect employs, but in this situation it seems that the PlayStation Move version of Virtua Tennis 4 has the advantage.
Swinging your arm in the Kinect version was also delayed. It was also surprisingly difficult to gauge the perfect time to swing, as there was a slight delay between swinging the Move controller and swinging the in-game racket. This is a smart design choice in theory, but I found it to be disorienting at first. The intention is to give you a better grasp of the ball's location so you can time your swing. As soon as the ball approaches, the camera quickly enters the character to give you a first-person view of the action. When the ball is in your opponent's side of the court, the camera hovers over your character's shoulder in a tight third-person perspective.
YES NO The camera work here is an interesting blend of angles. This is done by swinging the Move controller like a tennis racket on the PS3, and swinging your arm in an arc when playing on the 360. Most of the time, however, players need only worry about hitting the ball when it approaches. This feature can be found in both versions. The movement of the character is generally automatic, though stepping forward will cause the character to rush the net. The implementation of motion control in Virtua Tennis 4 is similar to how Wii Sports handled tennis back in 2006.
I was told by a SEGA representative that the Kinect version isn't as far along in its development as the Move version, but playing both side-by-side was helpful in illuminating the differences not only in the hardware itself but how that hardware is being used in the games. Yesterday, I had the opportunity to play it for myself and try the PlayStation Move and Kinect versions. One step the developers took was incorporating motion controls into the latest title in the series: Virtua Tennis 4. But SEGA set out to evaluate everything about the Virtua Tennis experience and refine it. When a franchise gets that old, it's hard to keep things fresh.
#Virtua tennis 4 pc pc vs pc series
The Virtua Tennis series has been around for more than ten years.